![]() ![]() I started a new character which is very weak because of the low level, so I need some pros (anybody who has a character at least lvl40 or idk). Originally posted by VJSZTHOMAS:Hi all, if you're looking for some hunt, you can come to do some damage in coop (insane). However, nail guns in general just need a buff because the orange level one is no better than lower level smgs. Maybe allow an unlockable exotic bonus at that point to give it some incentives. A good compromise would be to allow weapon grade upgrades alongside individual stats turn a silver sidekick into a blue, then gold, and finally orange tier gun. Lastly, if anything, the insanity levels need better scaling - too many weapons are completely useless on high insanity at the hardest difficulty, like firing a nerf gun. It's bad enough that the Medusa ray comes preloaded with such a rubbish gem, meaning you can only fit two gems without spending orbs and it's not even that good of a weapon to begin with in the insanity levels. I would also like to see blocking given more depth,like being able to block force slash attacks and maybe even hit them back at enemies.Īs for the elemental variants, I don't see why they even have to be locked down in the first place. Heartily agreed on the knock back skill, those spinning lady demons can be absolutely infuriating when you're just trying to aim properly. Chance to instakill is a bad idea since it would make slow heavy hitting weapons weaker than fast attacking weapons by default. I don't think a stealth skill is worth adding at all since we already have Vanish and that will always do the job better. Damage Negation is not a good idea for this game as it ruins the spirit of the game (using your speed to dodge attacks rather than ignore them) and would make tank melee builds overpowered. Knockback is what makes those robot maid ♥♥♥♥♥♥♥♥ so irritating since they can spam their own force slashes at you and knock you all over the place. So basically, I agree, but the devs need to be very careful with how the system works so it doesn't break stuff too hard.Ĭ) I would love a skill that reduces knockback taken from enemies. I always felt that Feuerfaust could potentially be the strongest weapon in the game if only you could get one with Electric or Ice element on it. I do like the idea of being able to get a Blizzard, Feuerfaust, Emperor's Touch, or Medusa Ray that aren't locked into their specific element. It's a simple system and the only reason anyone would want a change is if they're bad at the game to the point where they can't even finish the story on Maybe it would be OK if they made it so only specific weapons could have special randomized versions of themselves drop from chests or named enemies, but there are many weapons that absolutely should not have this effect as their base stats would either make all the randomized versions horrible or ridiculously overpowered. You want high level stuff, be high level and play on a high difficulty. Now they are all the same and are heavily repeating! It is no fun to collect amulets like other perks!Ī)no more scaling, also the change to find some high level stuff as low leveler!ī)random attributes for wepaons, so you find more wepaons even the same with different attributes(up to 5 atributes!!!)Ĭ)add as skill and as perk the ability not to throwback by enemies and as attack the change&intesity to throw them back! also the ability to block some of the damage with a certain change, recoil intensity, distance till enemies realize you, change to kill enemies with one attack(fatal attack) and many more new skills and perks are possible and would generate much more depth!Ī) never gonna happen mate. Please change the amulets also to random varying ones like the other perks! Im waiting for Bounty Hunter Part 2, this means I dont play anymore because I dont want to progress any further above my 83% progress bar.(Just some free roaming to collect some perks&orbs&skillpoints)
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